The Alchemystics Terraria Bingo Card
Updated 28 Sep 2025
This bingo card setup is valid as of 1.4.4.9.
The general goal of this bingo card is to make a general completionist card that can be completed in various ways. All the ways to play are located near the bottom of the page.

You can generate a card with the list of targets here. Refresh the bingo card page to re-shuffle the board.
View the bingo card updates.
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An example of Bingo card clears (standard 5x5 games, 4x4 versions)


The bingo card will be generated using objectives from the below list. However, there are specific objectives that are noted with a single or double asterisk. Therefore, it is important that you need to understand what this indication means:
This is the list of upgradeable tasks which increase their rank, and thus their importance on the board:
Build Targets are marked with 🔨, show on bingo as (B), and are satisfied if all of the conditions of the build are met.

Objective List index
Go straight to Objective descriptions instead

THE OBJECTIVE LIST DESCRIPTIONS!
No-asterisk objectives:
One-asterisk objectives:
Two-asterisk (**) objectives

List of Terraria board clear examples
Type of gamemode
Example of Clear:
5x5 Three-line Clear: This game mode requires a two-star target, either natural or an upgraded one-star to clear, as well as at least 9 one-star objectives. One line must pass through the two-star, and the lines made must complete the 50% or more criteria for one-star targets.

Paralell Two-line, 15 target clear: This game mode requires two lines to be formed horizontally or vertically. The center square must be a two-star, and a line must pass the center.

Crossout 15-target clear: A variant of Parallel two-line where the clear is a X-shape with 6 extra scattered targets cleared. Again, the center square must be a two-star.

15-target half-blackout: This game mode must have 15 targets cleared in one congruent blob. Perhaps one of the more lenient bingos in which lines are not requiredl just the satisfaction of one 2* and 50% 1* marks is required as part of the blob. Shown is an example of such a clear:

Two-row anti-bingo: This game mode should be used in correspondance of other players that share the board. In Anti-bingo, players must designate lines that they deem troublesome for other players to clear, while also attempting to clear lines that other players designated for them. Think of it as "Battleship" but with bingo lines.
(Not Available)
Cooperative Blackout: This mode is best for 2+ players. The board must have at least one 2* or an upgraded 1* as well as 10 or more 1* targets. A target cleared by one player is filled for all players. Fishing, building, and other targets can be split. The game is considered complete when the entire board is filled.
(Not Needed)
4x4 15-Target bonanza: Fill a 4x4 card with one 2* target visible. Void one block, and clear the rest. The voided block can be a duplicate 2*. You can also play without a 2* target.
(Not Needed)
4x4 5/8: A quick card using condensed rules. A 2* must occupy one of the four center squares, and the voided block must be in one of the corners opposite the double star. A plus-shaped 2-line must be created, with one line through the 2*, with 10 of the 15 targets cleared. If the lines do not have any 1*s, the spare marks can be 1*s.

The Ladder: A special board that is considered "clear" when a congruent line forms from the "home" box at the bottom to one of the three "win" targets at the top of the board which are two-star objectives. This is the only board that allows coexistence of "Ultimate Power!" and "Up Your Arsenal!". This is for custom play only and you need to fill the board yourself, either for your own peruse or for challenging other players.

To form this board, there are four variations as to where the 1* targets are placed:
  • At the 4th, 6th, 8th and 11th rows (9 1*s);
  • At the 3rd, 7th and 12th rows (8 1*s);
  • At the 4th, 6th, 8th, 10th and 12th rows (10 1*s);
  • At the 2nd, 5th, 8th and 11th rows (10 1*s).
There are 30 squares on this board. The bottom-most square is the free space, so the board doesn't truly begin until the first square in the second row (counting up) has its condition met. A minimum of 12 squares is required to complete the board, but you can also mandate that extra squares have to be filled.

Some extra notes:
  • You can add extra 1*s alongside the variation effects provided they are near an existing 1* row.
  • You can designate that the clear involves a 1/2 clear (15 marks) or a 2/3 clear (20 marks), alongside the requirement that the clear also must have a congruent line forming from the home squaer to one of the 2* goals.



Frequently Asked Questions!

Changelog