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An example of Bingo card clears (standard 5x5
games, 4x4 versions)
Type of gamemode |
Example of Clear: |
5x5 Three-line Clear: This
game mode requires a two-star target, either natural or an upgraded
one-star to clear, as well as at least 9 one-star objectives. One line
must pass through the two-star, and the lines made must complete the
50% or more criteria for one-star targets. |
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Paralell Two-line, 15 target
clear: This game mode requires two lines to be formed horizontally
or vertically. The center square must be a two-star, and a line must
pass the center. |
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Crossout 15-target clear: A
variant of Parallel two-line where the clear is a X-shape with 6 extra
scattered targets cleared. Again, the center square must be a two-star. |
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15-target half-blackout: This
game mode must have 15 targets cleared in one congruent blob. Perhaps
one of the more lenient bingos in which lines are not requiredl just
the satisfaction of one 2* and 50% 1* marks is required as part of the
blob. Shown is an example of such a clear: |
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Two-row anti-bingo: This game mode should
be used in correspondance of other players that share the board. In
Anti-bingo, players must designate lines that they deem troublesome for
other players to clear, while also attempting to clear lines that other
players designated for them. Think of it as "Battleship" but with bingo
lines. |
(Not Available) |
Cooperative Blackout: This mode is best
for 2+ players. The board must have at least one 2* or an upgraded 1*
as well as 10 or more 1* targets. A target cleared by one player is
filled for all players. Fishing, building, and other targets can be
split. The game is considered complete when the entire board is filled. |
(Not Needed) |
4x4 15-Target bonanza: Fill a
4x4 card with one 2* target visible. Void one block, and clear the
rest. The voided block can be a duplicate 2*. You can also play without
a 2* target. |
(Not Needed) |
4x4 5/8: A quick card using condensed
rules. A 2* must occupy one of the four center squares, and the voided
block must be in one of the corners opposite the double star. A
plus-shaped 2-line must be created, with one line through the 2*, with
10 of the 15 targets cleared. If the lines do not have any 1*s, the
spare marks can be 1*s. |
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